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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Fri Feb 26, 2010 11:18 am 
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Joined: Thu Feb 25, 2010 10:29 am
Posts: 15
Tyrell wrote:
My memory is a bit fuzzy, but i don't remember anything wrong with that conversation, there's no lesbian sex scenes involved, just Imoen talking about her feelings when puberty hit. Confused and all that.

IIRC she only says that she thought she might be a lesbian, not sure if she actually had an affair with the other girl in candlekeep or just thought about her. Either way she ends up with the protagonist, so technically she would be a bi.


I remember the conversation because it just popped up in my game :P

She admits that she had 'naughty' dreams about dryads and other girls. She admits that she kissed the half-elf girl on several occassion, and that she played with herself after seeing the half-elf girl naked. And then she goes on to say she wasn't the only girl she kissed. She says she's still lesbian and then she goes on to states that she doesn't know why she loves you (A Male PC) but she does entirely.

See what I mean? It doesn't make much sense. I think the simple soloution is, during Installation, have an option to remove/add that conversation from the game. Because in my opinion, it kind of ruins the romance.


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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Sat Mar 20, 2010 3:14 pm 
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Joined: Mon Mar 01, 2010 8:00 pm
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Just my tuppence here:
What I never quite understood in the original game was the time factor between Imoen's abduction an her eventual rescue by CHARNAME. Hello? my sister is being abducted and there I am bumbling about Athkatla doing this, that and t'other? Okay, I need to get 20000 gp, but then, is there any urgency do move to Spellhold? So, in my playthroughs I never did go right after aquiring the necessary gold, finding excuses to go for this sword, that armour and still more gold before even attempting to rescue her. Not really nice of me, especially playing a cg-character. And now in this mod not only is she my sister but there could be more...
If TC is keeping the kindness counter, is it possible to get it -50 ( :lol: ) if Imoen's rescue takes too long (which probably kills the romance right then, but who wants to be with someone who takes half an eternity to pull Immy out of dire straits, anyway?)


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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Wed Apr 07, 2010 4:42 pm 
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Joined: Sat Mar 27, 2010 7:27 pm
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Well, there are a few things I'd like to see in the Version 2.0.

1. Remove the random dialogue stuff and replace it with dialogue lines that make sense in the context - but lead to Imoen being annoyed due to disregarding her feelings or making fun of her.

2. Rewrite some of those "You asked a question, and now I will make sexual or violent implications" with a bit toned down versions that are more in line with the universe but still allow the player to make a funny but bad choice, just to see how Imoen will react to it.

3. Reduce the amount of *action* dialogues with lines that implicate action through dialogue. *action* lines should only be there for things that cannot be expressed otherwise.

4. Reward players for rushing to save Imoen. The best way would be to add banters for Imoen in the majority of the main quests. That way, if you rush to save Imoen, you can get a whole lot of new Imoen comments to quests that otherwise remained uncommented by her.

5. Perhaps a few banters between Imoen and the most prominent NPC mods? I'm thinking Solauflein - don't much care for the rest. My party only has 4 slots for other chars than Imoen and myself, that does not allow much freedom.

6. Add banters between Imoen and other original chars, such as Viciona or Jan, or Minsk. Or even Lilarcor?


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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Tue Apr 13, 2010 12:15 am 
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Hi everyone, noob to the board here! I recently finished SoA with this mod for a second time, and I'm glad this thread exists, because I do have some thoughts... Overall, the content of the mod is quite good. I'd even go as far as to say it's probably the best BG2 content mod out there. However I have a few problems, and they all basically have to do with the writing.

1. Imoen's speech. I tend to like the things that Imoen says, I just happen to hate the way she says them. I understand the intention was to kind of connect Imoen more to her personality in the first game, which I suppose is alright. However, there seems to have been no care taken in researching her speech patterns in the first or second games, as she talks like nobody else in the world. There is also the matter of her swearing. I understand this is an R rated mod, but it can remain as such and be a much more gratifying experience of Imoen spoke more like people in Faerun do. There are some incidents where random occurrences of swearing as you'd see in the real world work to great (usually comical) effect in Baldur's Gate, but it has to come from the right source. For example, when the Githyanki wild mage tells you "training was a b****" it's pretty hilarious and doesn't take you out of the world. Imoen saying she doesn't give a s*** does.

2. PC options. Despite all of the options given to the character to respond to Imoen, there was always an option that stuck out as the 'correct' option, with maybe one fallback. The reason why is all of the others were either wild and nonsensical outbursts or needlessly cruel options that people who went to download an Imoen romance mod would never pick if there life depended on it. I'm sure critics like Darth Mordechai were tempted on occasion, but the wild nature of them probably even put her off.

3. Way too much action in parentheses. You can always tell which part of the mod the romance is, because it is loaded with these things. I won't attack this style, as it is similar to the one used in Planescape: Torment, which I felt was superior in many ways to Baldur's Gate because of how the dialogue system worked. However, consistency is key. In certain scenarios it's fine to use them (like the campfire scene and after for instance) but most of the time it just makes this mod feel like something slapped on top of the game instead of something that blends in seamlessly.

4. Audio. This isn't really a writing problem, but if you do ever dig in to rewrite the mod, please fix the audio issues. The levels are all way too high. The game's audio will play quite nicely, but once Imoen starts speaking I have to leap for the volume controls. The music should not be so freaking loud.

5. The dreams. Yes, I did say the content was good.... but these dreams.... I'm not opposed to having dream sequences, as they are the only way you even have Imoen in your game for the second and third chapters, but the execution of these dreams was way off. Most of my problems stem with issue 1, and how Imoen speaks, but the other issue is the fact that while it presents different moments of your childhood, you have no control over what your character says or does. This kind of damages the role playing aspect of the game, because it attaches a personality to your character that you may not have decided. I understand that these are going to stay, so please fix the writing, and when you view your childhood sequences, let the player decide what is said.

I really did enjoy the mod, but to me the writing was very indicative of a lack of peer review and rewriting. I'd definitely enjoy a rewritten version of this mod, so if that is truly your intention, I hope you take what has been posted here to heart.


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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Tue May 04, 2010 2:00 am 
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Wolfenbarg wrote:
Hi everyone, noob to the board here! I recently finished SoA with this mod for a second time, and I'm glad this thread exists, because I do have some thoughts... Overall, the content of the mod is quite good. I'd even go as far as to say it's probably the best BG2 content mod out there. However I have a few problems, and they all basically have to do with the writing.

1. Imoen's speech. I tend to like the things that Imoen says, I just happen to hate the way she says them.


Agreed - I mentioned that before and Wolfenbarg is right, the language Imoen uses sounds a bit too modern and should be more appropirate to the more medieval universum of BG. The swearing is also something that made my eyebrow going up - like I said: too modern, even if you keep it, it should better adapt to the original language.

Quote:
2. The reason why is all of the others were either wild and nonsensical outbursts or needlessly cruel options that people who went to download an Imoen romance mod would never pick if there life depended on it.

I also concure with that - I miss a bit of balance in the options the PC has, maybe reducing the outbursts and add a "more" neutral response. But I would also stick with the cruel options for evil PCs, to have options for good, neutral and evil characters.

Quote:
3. Way too much action in parentheses. You can always tell which part of the mod the romance is....

I know what you mean. - E.g. the "you have so much coins in your pockets, you could buy me something" - one could really answer (I mean "talking") even by making a joke and after you answered getting several options maybe both in parantheses and talking.

That was how I noticed that something went wrong because this option did not show up ^^ so forget that you just killed Firkraag, reload and back to the campfire... ;)

Quote:
5. The dreams. Yes, I did say the content was good.... but these dreams.... I'm not opposed to having dream sequences, as they are the only way you even have Imoen in your game for the second and third chapters, but the execution of these dreams was way off. Most of my problems stem with issue 1, and how Imoen speaks, but the other issue is the fact that while it presents different moments of your childhood, you have no control over what your character says or does. This kind of damages the role playing aspect of the game, because it attaches a personality to your character that you may not have decided. I understand that these are going to stay, so please fix the writing, and when you view your childhood sequences, let the player decide what is said.

Well... yes, the dreams indicate that you always had feelings for Imoen; on the other hand its a romance mod for a romance with her, no maybe, maybe not, the goal is the romance, all the other options are just options.
So you would not install it if you are not aware that it is exaclty what you wanted.
Its not another NPC-mod that brings a possible romance with it, it is just a romance mod... to treat Imoen like s**t is just a possebility.
I never tried this (and possibly never would) but I was just thinking ... can evil characters just romance her by taking the "correct" in other words "good" option?
I mean an evil character may love her but maybe cannot show his/her love the way a good character would. That brings us back to No. 2 - romance-options orientated on the alignment of the PC? I was just thinking...

Edit: I wrote about that in another thread but I wanted to mention it here as well.
Different talking about the sexual relationship should still be in the mod, depending on the gender of the PC. There should not be two different Imoens but the dialogues should (still) differ between a straight and a lesbian relationship because same dialogue-options for a realtionship with a male and female PC would not be appropriate because there is a difference in the way of defining the relationship and how others maybe react to it - not everybody just says "Oh, to women - not problem for me" and imo there is a difference in the way a male or a female character deals with a character of the oppostie or the same sex.
Different dialogues about it would also keep the mod more interesting with a replay value depending on the choice of the PC's gender.


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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Tue May 25, 2010 2:00 am 
Initiate of Imoen

Joined: Sat May 22, 2010 5:22 pm
Posts: 37
Yes, yes. I know I should have been on this sooner but I had kind of given up on this mod getting work done until like a week ago when I stubled on the newly revamped site. Anyway for v2 there needs to be some work on the checks, like checks involving who is talking to who, is so and so close enough to talk, are we in combat. Seriously, I have run into the issue that Imoen starts talking to Aerie (who I use as my go-to back up caster) while in the middle of combat while fighting two fronts (a earth elemental with Immy, myself, Jah and a fire elemental with Aerie,the one with blue hair that I can't spell the name of, and Minsc). Also, in the mind flayer dungeon when you get caught and locked in the cell, Imoen needs to be freaking out don't you think? Given what she's gone through and all.... I had fixed some of it myself a while back but I lost the files with the harddrive so...


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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Wed Jul 07, 2010 12:04 am 
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Here are my recommendations for version 2.0:

1) I'm not a fan of the 'lol random' humor either, and I think it could be safely thrown overboard. I once read a review of the mod that complained about those dialogue options, because it was hard to tell how they'd be taken. Sometimes you'd be trying to make a joke, but other times you'd genuinely be acting like a lunatic. I don't think that type of humor suits Imoen either - she's more about practical jokes and poking fun at people than bizarre non-sequiturs.

2) Omit the sadistic and belittling dialogue choices. I don't think anyone downloads an romance mod in the hopes that it will let them abuse the object of the romance. And I don't think your writing time will be best spent in trying to cater to those people if they do exist. Let us be grouchy, sarcastic, and closed-off at times if we so choose, but we don't need the option to be vile.

3) Omit the rape. The Imoen romance has a bit of a dodgy reputation as the deviant behavior mod. Part of that reputation is the pseudo-incest angle, which is unavoidable, and which is dealt with in the mod, as it should be. But there's also sexual violence in the dialogue options and Imoen's rape by the duergar, which are gratuitous.

It's important for the development of their relationship that Imoen should open up to the PC about the worst things that Irenicus did to her, and it's important for the development of her character that she should confront the murderous nature of her Bhaalspawn essence. I think there are plenty of ways to achieve both without bringing rape into the picture (or implying that she turned into the Slayer to kill the duergar, which is problematic in its own right). Keep the powerful description of her torture in Spellhold, and keep her savage murder of the duergar. You can get from one to the other without sexual violence.


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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Thu Jul 08, 2010 4:40 am 
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I would add:
remove the torture thingie. Torture is really vile stuff.

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 Post subject: Re: Imoen: SOA... version 2.0?
PostPosted: Thu Jul 08, 2010 1:00 pm 
Junior Acolyte

Joined: Wed Jan 20, 2010 10:44 pm
Posts: 85
A-HA! That time I KNOW you were being facetious, Despair!

See? I'm getting better. :D


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